Showing posts with label ts3. Show all posts
Showing posts with label ts3. Show all posts

Monday, 15 June 2009

Insane children and more tidbits from TS3 pt. 2

Back in Sunset Valley and Eliana is not happy about Mummy being pregnant again. Or who knows why she's ranting really?

Insane children and more tidbits from TS3 pt. 1

I made a new family in TS3 because I want to see the rice throwing at the wedding and that didn't quite work out for me with the Chapmans (Eloise and Connor). So meet Summer Montgomery and Doug Lennon, who have just moved to Riverview.

I started them out as roommates, so the bathroom situation in their tiny house was a problem. More for Summer. Doug doesn't seem like he minds all that much.

Thursday, 11 June 2009

Playing TS3 for real

I've decided who I'm going to play in Sunset Valley. I've even turned aging and story progression on and am just focusing on two families.

The first is an EAxis family but the most awesome EAxis family ever created.

This is Gobias Koffi who, in my game, has changed his name to Tobias Funke. Because let's face it, that's who he's supposed to be and I've never met an Arrested Development reference I didn't like.

Monday, 8 June 2009

I finally made some Sims and other assorted things

I was up far too late making Sims last night. I haven't moved them in yet so there aren't any real pictures (the camera works in CAS, but seemingly only for full length shots) but the pics on the Exchange are actually pretty clear. So here's Eloise and here's Connor. I don't think I'll be making things all the time but I wanted to see how the Exchange worked and also to see if they are as deletion-happy as the TS2 exchange is.

Eventually, I'm going to play these two as housemates, with a view to getting them married. I have checked out the possible offspring in CAS and they make some real cuties, so I'm looking forward to it!

I haven't decided what I want to do in regards to story progression and life span. If I continue to jump around the hood, I will probably turn aging and story progression on and bump the lifespan up to the longest possible. If I play them legacy style, I might turn SP and aging on and leave the settings as is. I may or may not blog them. Right now, I'm leaning towards occasional, very short updates and keeping TS2 as the major focus.

The aforementioned assorted things:

Sunday, 7 June 2009

TS3 randomness

I've been playing TS3 for a while now and I've finally pulled myself away from it long enough to put up a post with some of my thoughts (and pictures, of course)!

First of all, pictures in TS3 are BIG! Easily big enough to use as a desktop background, if you so choose and gorgeous quality. I've heard some of the screen grab programs are taking kind of crappy shots but these are from the in game camera and they're lovely. You can click all of these and see them full size (or as full size as Photobucket allows, I haven't checked. Bigger than TS2 pics anyway).

I had a whole bunch of other pictures but I deleted them all. I was having a weird problem where all three speeds were the same, so I had turned a lot of settings down in an effort to fix it (didn't work, by the way). The next day when I loaded though, it was running beautifully so I turned them all up and ended up deleting my other screenshots. I restarted Sunset Valley to use the default skins I downloaded.

Here's Mortimer Goth on his way to the art gallery. That's the school he's cycling by there.

Friday, 8 May 2009

Sullivan and TS3

We are just weeks away from the release of TS3 now. I know many people aren't going to get it but I'm definitely planning on getting it and I want to blog it too.

I would like to continue with Sullivan in TS3. No, scratch that - I will continue with Sullivan, in some form or another. I have several options for doing this and I'd love your input. In the end, I'll do whatever is easiest or seems to most fun for me but I'd like some different opinions too.